So recently, as some of you may know, I submitted a new deviation (Luminous the Devil's Angel). Believe me when I say this, it started out fantastic. But poor planning and execution made it pretty bad. It basically screams lack of practice and dedication. The legs were done with bad lighting; the shoes were nearly effortless; the reaper was placed just so I can avoid drawing a full background; the staff doesn't blend in with the drawing well; the background is nothing less than pitiful and a 5 minute paint job. I think this deviation taught me something. Although the proportions and coloring was a slight improvement compared to my previous drawing (Phantom Thief: Moonlit Accretion), the overall execution was far worse. The background was worse, the effects were horrible, and the picture literally says nothing. It's like he's posing in front of a camera with a widestance.
From this, I've decided on three things.
1) Starting now, I will, instead of throwing away the line art layer, incorporate it into my drawing. I am quite confident that the line art layer is very accurate and proportionate, but many things "morph" after a bit! A new coloring style, to make my picture more defined.
2) I will no longer make a sketch before coloring. I will come out with a fully perfected line art. It will take some practice drawing clean lines, but I can make it. I need to plan my drawing out better: Know how it will blend in with the background, and what it will incorporate. In fact, some may argue to draw the background first.
3) I will no longer try to rush my drawings. They are finish when they are finished, not when I get lazy.
I really hope I can fix my problems in the future. I will be straying from MMORPG fan art now, moving to original characters and other types of fan art.
Of course, I'm going to get started on my coloring tutorials for my own practice as well.
Thanks for listening.
Aooi
Some improvements I recommend -
1. Your work attempted use at foreshortening. While we understand what the pose is doing, it isn't exactly believable because the arms and legs are drawn as if we are looking at them directly from the side, when they should actually be shorter to give the appearance of foreshortening.
2. The Character does seem a little stiff. The pose is "perfect", if you know what I mean. When it comes to motion, and animation, we find that characters are not in "perfect" poses. They are usually balancing weight to one side, a hand is more relaxed than another, an arm is slightly more raised because it is in motion, or a leg is ever so slightly lifted from the ground. What I am trying to say is, the pose should consist of more motion. That way, the character looks like he/she is moving around, and not simply a statue.
I know this isn't the right place to critique, but I hope that helps. In regards to "laziness", I understand what you mean. When your art isn't going your way, you don't feel like you put enough effort into it. Don't let yourself feel that way - Always remember that you are an artist in progress, and that your work will always lack something no matter your skill level. Keep doing what you are doing, and you will overcome your demons eventually.
Your work is improving with every revision. Keep it up, and don't give into your imperfections and art blocks!